Past Hobbies

CG CHARACTER MODELING

MGS Cyborg Ninja – Grey Fox Female

Conceived in 2009, this was a tribute to one of my favourite characters from Metal Gear Solid, with a slight twist.  Created at a time when I was seriously considering CG character modelling as a career, I was looking to expand my skill set to include examples of female anatomy as everything I had modelled previously was either man or beast.

Even though I am no longer pursuing a career in CG arts, this is still one of my favourite pieces and I’ve included it here to showcase some of my creativity and attention to detail. Base mesh was produced in Lightwave, detailing and sculpting with the incredible Zbrush, and touch ups done in Photoshop.

Metal Gear Solid Cyborg Ninja Zbrush - Female Grey Fox - 01 - Front
Metal Gear Solid Cyborg Ninja Zbrush - Female Grey Fox - 02 - Left
Metal Gear Solid Cyborg Ninja Zbrush - Female Grey Fox - 03 - Back
Metal Gear Solid Cyborg Ninja Zbrush - Female Grey Fox - 04 - Right

The Process

Much of the following content originally appeared on Zbrush and 3DM3 in 2009.

I used Grey Fox from Metal Gear Solid as my main reference (See image on right – by Konami).
I began modelling an athletic female body type in Lightwave 3D. Then I exported the base mesh into Zbrush, subdividing and refining the body further:

Ninja Wireframe Lightwave & Zbrush

Next I began modelling the helmet. In ZBrush, I squeezed a transparent sphere around the head using the move tool. I masked out the areas I wanted to indent, and then used the negative inflate:

Once I found the look I was after I still had to retopologize the mesh, as it was far too dense in the wrong places:

I then exported the new topology into Lightwave: hollowed, thickened, detailed and textured it. Test rendered in LW Layout:

I used the same ZBrush masking techniques on the body as well:

In ZBrush I continued to detail the body:

I used Nikolett Barabas for face reference:

In Metal Gear Solid, Grey Fox’s face was pale and he had one white eye. In order to fit the face into the helmet I had to pinch the ears back against her head:

I found Grey Fox’s original sword looked too dated, so I used Raiden’s sword from Metal Gear Solid 4 as a reference and built this:

Lastly I transposed and rendered in ZBrush, and added the final touch-ups in Photoshop:

Metal Gear Solid Cyborg Ninja Zbrush - Female Grey Fox - 05 - Front & Back

360 Turntable Feature

Pixologic (the makers of Zbrush) featured my Cyborg Ninja in their turntable gallery (presently on page 15). The turntable gallery is an impressive tool that allows people to turn character models 360 degrees to see any angle they like.

This is a great tool for studying anatomy.

As I cannot link directly to my turntable I’ve included a rendered clip below to preview:

3DM3 Tutorial Feature

On May 29, 2009, 3DM3.com featured my Ninja in their “Making Of” tutorials section here, and I was also the main feature on 3DM3’s home page.

Picture of the Month for “Outstanding Beauty”

On May 13, 2009, Newtek (the makers of Lightwave 3D modeller) featured my Ninja in May’s “Picture of the Month for Outstanding Beauty” newsletter feature.

3D Total Excellence Award

On May 9, 2009, 3DTotal awarded me their “3DTotal Excellence Award” and featured my creation in their gallery.

3D Dreamlab Magazine

On May 14, 2009, a Russian CG art community “3DreamLab” featured my Ninja in the 2nd issue of their web magazine’s “3D Master Gallery.”

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